Nintendo 64 console and controller surrounded by a pile of N64 game cartridges including Paper Mario.

CURIOSITYNintendo’s Most Important Year Had Surprisingly Little to Do With Pokémon5 min read

Nintendo 64 console and controller surrounded by a pile of N64 game cartridges including Paper Mario.

A Year Unlike Any Other

Every console generation has its pivot point. 1996 was Nintendo’s. The company launched a brand-new 64-bit home console, refreshed the aging Game Boy line, dropped a genre-defining RPG on the Super Nintendo, and quietly let a pair of monster-collecting role-playing games slip out in Japan. Any one of those things would have made 1996 significant. All of them together made it historic.

Thirty years on, the anniversary conversation starts and ends with Pokémon. That’s earned — the franchise became one of the most valuable media properties on Earth. But fixating only on Pokémon means missing how much else Nintendo was doing that year, and how much of modern gaming traces its DNA directly back to those twelve months.

The Slow Burn Nobody Predicted

Pokémon Red and Green landed in Japan on February 27, 1996. Game Freak and Creatures developed them with Nintendo as publisher, though the distinction barely matters now. What matters is that they hit shelves when the original Game Boy was running on fumes, and they still found an audience.

The success wasn’t an overnight explosion. It grew. Rumors of a hidden 151st Pokémon named Mew spread through school playgrounds like wildfire. The anime amplified everything. The trading card game turned the property into something kids could hold and fight over at lunch. By the time Red and Blue reached the US in 1998, the machine was already running hot.

Retro pixel-art Game Boy screenshot showing a town exterior with characters, likely Pokemon.
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